Pathway: Immersive Media (AR/VR)
Building the interface for the next generation of computing.
The
NOW:
Spatial Computing and Interactivity
Students shift from being players to being
Architects of Reality. This curriculum focuses on creating 3D environments and overlaying digital information onto the physical world. They learn the logic of "spatial triggers"—how a user’s movement in the real world creates an action in the virtual one.
- Core Concepts 3D Asset Creation, User Experience (UX) for Spatial Environments, Logic Scripting.
- Tech Stack Unity 3D, Unreal Engine, C#, Blender, AR Kit (Apple).
The
JOB OF TOMORROW:
The Industrial Metaverse
VR and AR are transforming workforce training and remote assistance. Imagine a mechanic in Detroit repairing a machine in London using AR glasses, or a surgeon practicing a procedure in VR. Our partners need developers who can build these high-stakes simulations.
Workforce Outcomes
- Entry Level Junior Unity Developer, 3D Modeler, VR Technical Support.
- Professional Level
XR (Extended Reality) Developer, Simulation Engineer, Immersive UX Designer.








